FineDehalo (clip src, float "rx", float "ry", int "thmi", int "thma", int "thlimi", int "thlima", float "darkstr", float "brightstr", int "showmask", float "contra", bool "excl", float "edgeproc") clip src = Input clip. float rx = 2.0 float ry = rx The radii for halo removal in DeHalo_alpha. Note: This function is rather sensitive to the radius settings. Set it as low as possible! If radius is set too high, it will start missing small spots. Range: 1.0 to 3.0 int thmi = 80 int thma = 128 Minimum and maximum threshold for sharp edges; keep only the sharpest edges (line edges). To see the effects of these settings take a look at the strong mask (showmask=4). int thlimi = 50 int thlima = 100 Minimum and maximum limiting threshold; includes more edges than previously, but ignores simple details. float darkstr = 1.0 float brightstr = 1.0 DeHalo_alpha strength factors for processing dark and bright halos. Default 1.0 both for symmetrical processing. On Comics/Anime, darkstr=0.4~0.8 sometimes might be better ... sometimes. In general, the function seems to preserve dark lines rather well. Range: 0.0 to 1.0 [<0.0 and >1.0 possible] int showmask = 0 Shows mask; useful for adjusting settings. 0 : none 1 : outside mask 2 : shrink mask 3 : edge mask 4 : strong mask float contra = 0.0 contra-sharpening; 0.0 : bypass 1.0 : normal contra-sharp bool excl = true false : bypass true : will activate an additional step (exclusion zones) to make sure that the main edges are really excluded. We do not want them to be smoothed by the halo removal. FineDehalo2 FineDehalo2 (clip src, string "hconv", string "vconv", int "showmask") clip src = Input clip. string hconv = "-1 -2 0 0 40 0 0 -2 -1" string vconv = "-2 -1 0 0 40 0 0 -1 -2" Horizontal and vertical convolutions. int showmask = 0 0 : no 1 : yes